A 3D artist who has been making art for games since 2006. My mission is to create great art from concept to ship.
I have extensive experience making assets for the iphone/ipad platform. I enjoy the challenge of working within polycount and texture constraints. I'm easy to get along with, maintain a positive attitude and enjoy working in the studio environment. I take criticism well, and make any necessary changes to my work quickly.
I was a freelance artist working from home who was responsible for creating many different 3D assets for their recent Drone Racing Leauge game. The assets I made varied greatly, from large football stadium and bridges, to small harbor boats and chairs. I was responsible for modeling, UV mapping and texturing.
+ Create environments and assets based on concept art.
+ Apply shaders and implement necessary tech to asset - dummy nodes, collision meshes, export scripts etc.
+ Highpoly and Lowpoly modeling, UV mapping.
+ High to low poly texture baking.
+ Lighting, texturing and rendering of environments and assets.
+ Modify and edit work based on feedback.
+ Participate in scrum meetings.
Projects Worked On:
Epic - http://tiny.cc/tce95x
+ High poly modelling and various organic assets - plants, buildings, rocks, flowers, grass
+ Rendering the high poly assets using tools and lighting scene set up by the tech artist
+ Taking the renders and compiling them together in photoshop with tools from tech artist
+ Passing off compiled renders to 2D artist
Disney Magic Kingdoms - http://tiny.cc/m2rw9x
+ Create buildings and environment assets based on concept art
+ Highpoly and lowpoly modeling, baking textures high to low. Passing textures off to 2D artists
+ Use baking scripts provided by tech artists
+ Apply proper shader and check asset in game
+ Troubleshoot any problems that may arise with assets